﻿#include "BrightnessExposureContrastSaturationShader.h"

BrightnessExposureContrastSaturationShader::BrightnessExposureContrastSaturationShader(QObject *parent)
	: BaseShader(parent)
{
	InitShaderSource(vertexSource, fragmentSource);
}

BrightnessExposureContrastSaturationShader::~BrightnessExposureContrastSaturationShader()
{
}
